Some beholder spawn shun all other life and retreat into caves to practice the magic of their beholder parent. This event has occurred only twice in known history. ![]() Once they have recruited enough people - which is highly unlikely - They will create a tribe to protect the uncommon race. In the rare case that a Beholder spawn will meet another of its kind, the two will usually set out looking for more Beholder Spawn. But sometimes a beholder spawn can escape into the world, and their offspring creates more of the strange race. Usually, the Beholder spawn is killed before it can do anything. The minion grows eye stalks and then becomes a beholder spawn. When it does, the incredible psychic abilities of the beholder can mutate it into something with a power that resembles a beholders eye rays. When this event occurs, a minion can feature in the beholders dreams. Hundreds of years ago, a beholder would sometimes let one of its minions into a closer circle, a circle that the beholder puts some trust into. The Beholder Spawn have a long and strange history. Another feature of the beholder is that they may have patches of scales on the back of their neck, the backs of their hands and the backs of their feet. Their skin may have a slightly purplish tinge but nothing that would catch anyone's attention. Hit 14 (4d6) piercing damage.Beholder Spawn Physical Description īeholder spawn look humanoid in their appearance except for the three eye-stalks emerging from the backs of their heads. Melee Weapon Attack: +5 to hit, reach 5ft., one target. If the beholder dies, these effects fade over the course of 1d10 days.Mark’s on cave walls might change subtly, an eerie trinket might appear where none exister before, harmless slime might coat a statue, and so on. When the beholder sleeps, minor warps in reality vanish 24 hours later.Creatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t.Region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects: What Happen In Regional Effects Of Beholder 5e? Languages used in Deep Speech, Undercommon. If the beholder dies, these effects fade over the course of 1d10 days. These effects apply only to natural surfaces and to non-magical objects that aren’t on anyone’s person. ![]() When the beholder sleeps, minor warps in reality vanish 24 hours later. Regional EffectsĪ region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:Ĭreatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t. The beholder can’t repeat an effect until they have all been used, and it can’t use the same effect two rounds in a row. One random eye ray of the beholders shoots from that eye at a target of the beholder’s choice that it can see. ![]() Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next.Įach creatures of the beholder’s choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled.Įscaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. One initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:īite: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Actions:īite: Melee Weapon Attack: +5 to hit, reach 5ft., one target. The area works against the beholder’s own eye rays. Traits:Īntimagic Cone: The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone.Īt the start of each of its turns, the beholders decides which way the cone face and whether the cone is active. Senses: Darkvision 120ft., passive perception 22Ĭhallenge: 13 or 14 when encountered in lair. Large Aberration: Lawful Evil Armor Class: 18 (natural armor) Hit Points: 180 (19d 10 + 76) Speed: 0ft., fly 20ft., (hover) Its Hit Points, Speed, Skills, Language challenge are so amazing, and we have covered everything So scroll down to read. Beholder is one of all Monsters available for Dungeons And Dragons 5th Edition.
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